Apple - the software giant is probably not looking forward to release any of the SDKs that will support or work in Windows OS in the coming years. So, if you are eagerly waiting for some development environment by Apple for iPhone game development on Windows then it’s just a waste of time..
Well, on the contrary, there are some options that can help you create a virtual Mac OS environment on a regular windows machine. Here are some options, which have been successful in developing some apps that are available in the Apps store.
These windows options includes HTML/Javascript solutions, and game engines that help in creating hybrid iPhone game development and primary iPhone /iPad app creators.
This platform is an ultimate solution for developing both 2D and 3D games and apps because it's free for indie developers. The AirPlay SDK is the best option as it assists iPhone app developers to create games and sign up the app on Window's PC.
Filled with famous and creative community, Appcelerator Titanium is a perfect platform for beginning your iPhone game development. Although loaded with many specialties, this framework has one drawback. The apps are limited in performance since they are compiled as native apps based on HTML/JavaScript and then sent to the app store.
An excellent platform that works on both Windows and Mac. This game development engine and editor make the best use of Boo and C# for game development.
This syntax is quite popular and a good simulator on Windows. Dragonfire SDK allows you to develop apps using their SDK on windows. Later, you can send your uncompiled form to iOS, which they compile. Here, you get to download the compiled iOS application file. At the end, you need to upload your code for compilation on their server.
Apart from these mentioned options, you can find other options (which may be in development process or are paid versions.) Where Dragonfire SDK helps you in iPhone game development on windows through your source code compilation, AirPlay SDK is the most advanced iOS SDK on Windows available at present. Well, by the time you may be reading this blog, there may be the possibilities that new editions might have entered the market.
Well, on the contrary, there are some options that can help you create a virtual Mac OS environment on a regular windows machine. Here are some options, which have been successful in developing some apps that are available in the Apps store.
These windows options includes HTML/Javascript solutions, and game engines that help in creating hybrid iPhone game development and primary iPhone /iPad app creators.
AirPlay SDK
This platform is an ultimate solution for developing both 2D and 3D games and apps because it's free for indie developers. The AirPlay SDK is the best option as it assists iPhone app developers to create games and sign up the app on Window's PC.
Appcelerator Titanium
Filled with famous and creative community, Appcelerator Titanium is a perfect platform for beginning your iPhone game development. Although loaded with many specialties, this framework has one drawback. The apps are limited in performance since they are compiled as native apps based on HTML/JavaScript and then sent to the app store.
Unity 3D
An excellent platform that works on both Windows and Mac. This game development engine and editor make the best use of Boo and C# for game development.
Dragonfire SDK
This syntax is quite popular and a good simulator on Windows. Dragonfire SDK allows you to develop apps using their SDK on windows. Later, you can send your uncompiled form to iOS, which they compile. Here, you get to download the compiled iOS application file. At the end, you need to upload your code for compilation on their server.
Apart from these mentioned options, you can find other options (which may be in development process or are paid versions.) Where Dragonfire SDK helps you in iPhone game development on windows through your source code compilation, AirPlay SDK is the most advanced iOS SDK on Windows available at present. Well, by the time you may be reading this blog, there may be the possibilities that new editions might have entered the market.
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